For those that don't know, you can place these into:
HydroSim_Data\StreamingAssets\Teams
For those that don't know, you can place these into:
HydroSim_Data\StreamingAssets\Teams
I'm a maybe, gonna have a baby between now and then!
@TinyBeard That's an interesting idea. I'll look into making that an option.
The server is currently hardcoded to use port 25144
on both TCP and UDP. If you want other people to be able to connect to the server on the open internet, you will need to open the port on your firewall. If you're behind a router, which is likely, you'll need to login to the router and forward the port to your computer running the server.
I updated the HydroSim page to mention this.
In order for people to connect, they'll need your IP address to put into the Join input field.
I plan on making a master server list, but haven't gotten around to it yet, hopefully soon.
Fixed:
Fixed:
Added:
Updated:
Fixed:
I'm putting the Mac build up, however it may not work properly, I've been having issues getting the water to show up at all in standalone builds. Mac build also doesn't support how boat wakes are rendered.
@jeffdewalt Yeah I made the water a bit rougher. Eventually I'll make it so the water conditions can be changed.
@PeytonHopp I haven't had any audio glitches. I wonder if it has something to do with the trees coming into view on the back straight. Detroit will probably be the next course.
Happy 4th of July! An update is finally here!
Updates:
Fixed
Download HydroSim v0.5.1.0 (Windows)
Newer build available here
Working on the Guntersville course. Need to fix a couple bugs with course loading, hopefully an update soon.
The pits are really far away from the course, I'll probably need to implement a course map, otherwise its easy to get lost, haha.
Another update, been working on the Mission Bay course some more:
I'm also currently working on scene transitions/loading screens and plan to get course selection/changing done before the next update.
@bluecamo99 Have you seen the tutorials the Neal has put up on youtube? https://www.youtube.com/@modthemind7726
It's been a while, but I've been busy working on lots of stuff, the big ones are the shared memory API for plugins and discord integration. It's now possible to retrieve telemetry, timing, course data, etc from HydroSim. This opens up the ability to integrate with exotic hardware like motion sims or haptic feedback devices as well as 3rd party software that can pull in telemetry/timing data. It is also possible to create live timing, hotlap recording, and server manager software, which is all planned to be implemented.
A python SDK for retrieving data and sending commands has been implemented and is availabe @ https://gitlab.com/hydrosim/shared-memory-api/hydrosim-sdk-python
It can be installed with pip pip install hydrosim_sdk
Fixed
Known issue: If you leave and rejoin server too quickly it will say Driver ID is already connected, just try again and it should connect.
Fixed
Added
Fixed
K Boats have been released!
If you enjoy HydroSim and would like to contribute, please join patreon.com/HydroSim
Fixed
Added
K-boat templates availble here (Engine will be added soon): https://drive.google.com/drive/folders/1iZZcKrISj_N7kN9MNr2VhgFalTHgk11-
Fixed
@chrisv Oh, I think you messaged me on discord.
Currently the OpenXR implementation isn't working, I need to try and sort it out. Only the Oculus VR is working right now.
@unleashed-super No clue, I heard second hand that someone was having issues getting a server working, I'm just assuming it's the same person.
@unleashed-super I don't think so, he was having technical difficulties setting up the server.
@unleashed-super The Unlimited is about 30ft and the GP around 26ft
Yeah, those folders are hidden by default. However you can just copy/paste the path I posted into the File Explorer address bar as well.
@phillip99665 You'll need to give me more information for me to be able to help. What was the error? Did the game crash?