Group Details Private

administrators

  • HydroSim v0.7.0.0-b13 Beta

    This version has some big changes, especially with physics, so while the physics is being tuned, beta versions will be linked here.

    Note: The boats engine no longer starts automatically, you must press the ignition button / key (Default is I, can be re-mapped in the Input dialog).

    v0.7.0.0-b13

    Fixed

    • Fixed bug where the skidfin spray emitter was rotated 90 degrees.
    • Fixed bug where the clock on the client wasn't syncing to the server correctly.

    Updated

    • Canard now acts as a total lift multiplier instead of changing input velocity.
    • Shrunk the width (front to back) of the rudder
    • Tweaked water dynamic force properties

    Added

    • Added ability for server admin to change the wind speed which also affects the water roughness.

    v0.7.0.0-b12

    Fixed

    • Fixed a bug where pausing the replay, then joining the course would cause emitted particles to freeze in place.

    Updated

    • Physics tweaks to try and make turning faster, less bouncy, a little easier to keep the boat from flipping.

    v0.7.0.0-b11

    Fixed

    • Fixed VR issues at several courses.
    • Fixed reflection probes at all courses.
    • Fixed bug where turning the engine off and then back on would act as a brake.
    • Changed how timing is calculated to hopefully fix the time dilation issues on the server.
    • Tweaked netcode prediction code to try and make it more accurate.

    Updated

    • Completely re-modeled the hydroplane physics mesh using real world measurements. Re-positioned rudder / prop (will need to de-couple this from the rendered model).
    • Tweaked engine torque curve and other physics properties a bit.
    • Change shaft angle range back to 6 - 8 degrees.
    • Added ability to adjust left/right runner angles in the setup.

    v0.7.0.0-b10

    Fixed

    • Fixed bug where boat would sometimes sink to the bottom of the water after leaving and re-joining the course.
    • Fixed a long standing bug with the tunnel physics on dedicated server.

    Updated

    • Tweaked tunnel physics some more, should be a little more forgiving, boat still seems to bounce too much sometimes though.
    • Updated water physics to increase fluid density based on velocity of the triangle, this should make the water feel harder when the boat is going faster.
    • Tweaked some of the netcode smoothing now that some tunnel issues are fixed.
    • Prop shaft setup range is now 4 - 6 degrees.
    • Skidfin angle range is now 12 - 20 degrees

    v0.7.0.0-b9

    Note: This update drastically affects the way the boat flies and how the canard control works. It should be more realistic now.

    Fixed

    • Fixed a bug with audio in replays.
    • Fixed some broken Team.xml files.
    • Fixed a bug with the tunnel physics that wasn't properly taking into account the orientation of the boat.
    • Unity version was updated, Cross-compiling to Mac works again, so I've created a Mac build (I still do not own a Mac to test this with)

    Updated

    • Updated the physics mesh to better reflect the model at the back-end of the boat.
    • Canard now affects the input velocity into the tunnel simulation instead of just being a multiplier on the output.
    • Tweaked tunnel and propeller physics properties some more.

    v0.7.0.0-b8

    Updated

    • New engine and propeller physics simulation. Huge thanks to @ToddWasson for helping me implement this! The propeller is now simulated by spinning a semi-propeller shaped mesh and applying forces on the submerged triangles. This then provides a load to feed back into the engine simulation.
    • Lots of physics changes, trying to make cornering more realistic (faster and less slidey).
    • Updated Cinemachine, has fixes to help smooth out some camera jittering.
    • Updated Crest water library.
    • Tweaks to default water properties, made more directional.

    Added

    • Added boat setups, can now change the prop pitch, diameter, shaft angle, gear ratios, and skidfin angles.
    • New spawning system, added trailers to spawn boats in the pits when joining the server. Spawn location can be changed by pressing Ctrl+S .
    • Added engine ignition (Defaults to I key, can be re-mapped in the Input dialog).
    • Added ability to reload textures while in game to help with painting boats, you can update the DDS files in the Team folder and then press Ctrl+R to reload the textures of the boat that is the camera target.

    Fixed

    • Fixed issues with timing planes at Lake Havasu.
    • Performance issues caused by terrain when zooming in really far.

    Windows Download
    Linux Download
    Mac Download

    posted in Announcements
  • RE: VR issues

    @ThatOneAmerican I'll take a look, I haven't tested the VR in quite a while.

    posted in Support
  • SNHL Season 3 - Results Spreadsheets posted in Leagues
  • HydroSim v0.6.9.0 - Miami

    Download HydroSim

    v0.6.9.0

    Added

    • New course: Miami!

    Fixed

    • Fixed a bug where timing info wouldn't show up when driving the Piston Unlimited.
    • Tweaked server netcode a bit, should help with buoys, still not perfect.
    • Fixed a bug where multiple Jump the gun penalties could be assessed.
    • Spread boat texture loading across multiple frames to try and mitigate stutter when boats join the water.
    posted in Announcements
  • RE: HydroSim v0.6.8.1 - Scoops!

    @radinsky Thanks for the update, I'll try and sort this out before the next update.

    posted in Announcements
  • RE: HydroSim v0.6.8.1 - Scoops!

    @radinsky Hmmm, I haven't noticed this, but I can take a look. If you could figure out steps to reproduce that would be great.

    Also, the game saves a log file that can help me track down issues sometimes. If this happens to you again, could you attach the log file here? You'll need to grab it after you exit the game, if you start the game again, it will get overwritten.

    It's located at C:\Users\<username>\AppData\LocalLow\HydroSim\HydroSim\output_log.txt

    posted in Announcements
  • HydroSim v0.6.8.1 - Scoops!

    Download HydroSim

    v0.6.8.1

    Fixed

    • Fixed a bug causing errors when several boats were out on the water.
    • Gun jump penalties should be fixed now.

    v0.6.8.0

    Updated

    • Added lots of new scenery to San Diego.
    • Updated San Diego course layout with real world coordinates.
    • Changed how wake foam is rendered to look more realistic.
    • Changed the hardware template so that the plexifin on the boat can be textured.

    Fixed

    • Attempted to fix gun jump penalty issues where it would count the lap, but also give a penalty.
    • Fixed some memory leak issues with the replay list.
    • Fixed a bug when viewing replays loaded from files that would cause extra CPU usage.

    Added

    • Option to add salt water scoops to the turbine boats. (Opacity slider in graphics settings for the TV Cockpit view).
    posted in Announcements
  • RE: SNHL Season 3

    Scott Przybylski
    U-8 Jif Presents Mr Pringles

    posted in Leagues
  • HydroSim v0.6.7.0 - Seattle updates

    Download HydroSim

    v0.6.7.0

    Updated

    • Added lots of new scenery to Seattle
    • Updated Seattle cameras.
    • Updated U-440

    Fixed

    • Bugs with gun jump and 1 minute buoys should be fixed.
    • Fixed bugs with netcode prediction that were happening on the server.
    • Tried to smooth out boat rotation more with netcode / replays.

    Added

    • U-1 Miss HomeStreet
    • U-7 Boitano Homes
    posted in Announcements
  • HydroSim v0.6.6.0 - New courses

    Download HydroSim

    v0.6.6.0

    Added

    • 2 new courses added. Evansville (sort of an odd D shape) and Lake Havasu (Tri-Oval).

    Fixed

    • Made netcode interpolation smoother, fixed issues where the boat would completely stop due packet loss/delayed packets. The replays use the same interpolation code, so the replays should also be a bit smoother.
    • Fixed some performance issues with global illumination and reflection probes (may see an fps increase). May also fix some frame stuttering issues.

    Updated

    • Updated the Crest water library to latest.
    • Playing around with making the water rougher at Detroit.
    posted in Announcements

Looks like your connection to Unlimited Hydroplane League was lost, please wait while we try to reconnect.