You can create custom paint schemes with pretty much any image editing software like Photoshop, you just need to save/convert it to a .dds file for it to show up in game. A scheme also has to be downloaded by other people for them to see it in their game. The blank templates are here in CP's dropbox: https://www.dropbox.com/sh/r44qc2jvr4bepns/AAARhfDiTB-HxW28Dma0QWbYa?dl=0
@RustyGears rFactor is currently being retired since HydroSim is replacing it. We're doing a few last exhibition races in rFactor for fun and as a send-off, and to do something a bit different since we recently finished the first HydroSim season. We'll be using HydroSim for just about everything in the future from here on.
@PensiveDolphin Cool I'll take a look at it soon. LOD stands for level of detail. Typically games will have a few models at different resolutions that will swap out at further distances to lessen the load on the GPU.
I'll take a look at the texture mapping and try to give some tips.
For the flag, Unity has cloth simulation, so that can be setup in game, just need a flat plane for the flag. The cloth simulation in blender won't be used unless you save it out to a looped animation. Eventually I'll setup wind in game though.
@TinyBeard RT and LT on an xbox controller typically share the Z axis. At least on an Xbox 360 controller. One side goes from -1 to 0, the other side goes 0 - 1, if both are held down the same amount they cancel eachother out.
Whoops, disregard this post! Found the issue, I had the monitor plugged into the wrong GPU port. My cpu has 2 ports and I was accidentally using the intel port which is above the other port that my Nvidia graphics card is.
My bad, should have diagnosed it a bit more before posting here, all is good now
I wouldn't guarantee that it would work correctly, there's several hacks going on that are reading/writing to specific memory addresses in the game, so if for some reason the rfactor exe is different, then it might not work.
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