@chrisv Oh, I think you messaged me on discord.
Currently the OpenXR implementation isn't working, I need to try and sort it out. Only the Oculus VR is working right now.
@nelliott What wheel are you using? I'm just using DirectInput to drive the force feedback, so it should "just work" with any wheel. However, often times there seems to be issues with certain wheels. I only have a Fanatec wheel to test with.
I saw your other post, sounds like you're using a VRS Direct Force WheelBase, I have no experience with those.
Can you send me the Player.log file that gets stored in
If you enjoy HydroSim and would like to contribute, please join patreon.com/HydroSim
@unleashed-super Yeah, you'll need to download the new version of game from the website. Typically when I make code changes, it requires a new version and download of the game.
I am able to add/update courses, boats (and now sounds) through bundles, which download automatically when you start the game.
With the new update, I have decided to start up a Patreon account (patreon.com/HydroSim) for those who would like to help contribute to server costs and the further development of my passion project HydroSim. There is no obligation to sign up, HydroSim will continue to be free for all to play.
@unleashed-super The test hull is there, you have to add a custom team at the moment to access it.
If you go into
You can create a new Folder call
K-69 or whatever you want.
Then download this attached Team.xml file and put it into that folder. (You may need to right-click the link and Save File as...)