For those that don't know, you can place these into:
HydroSim_Data\StreamingAssets\Teams
For those that don't know, you can place these into:
HydroSim_Data\StreamingAssets\Teams
I'm a maybe, gonna have a baby between now and then!
@TinyBeard That's an interesting idea. I'll look into making that an option.
The server is currently hardcoded to use port 25144
on both TCP and UDP. If you want other people to be able to connect to the server on the open internet, you will need to open the port on your firewall. If you're behind a router, which is likely, you'll need to login to the router and forward the port to your computer running the server.
I updated the HydroSim page to mention this.
In order for people to connect, they'll need your IP address to put into the Join input field.
I plan on making a master server list, but haven't gotten around to it yet, hopefully soon.
Fixed:
Fixed:
Added:
Updated:
Fixed:
I'm putting the Mac build up, however it may not work properly, I've been having issues getting the water to show up at all in standalone builds. Mac build also doesn't support how boat wakes are rendered.
@jeffdewalt Yeah I made the water a bit rougher. Eventually I'll make it so the water conditions can be changed.
@PeytonHopp I haven't had any audio glitches. I wonder if it has something to do with the trees coming into view on the back straight. Detroit will probably be the next course.
Happy 4th of July! An update is finally here!
Updates:
Fixed
Download HydroSim v0.5.1.0 (Windows)
Newer build available here
Working on the Guntersville course. Need to fix a couple bugs with course loading, hopefully an update soon.
The pits are really far away from the course, I'll probably need to implement a course map, otherwise its easy to get lost, haha.
Another update, been working on the Mission Bay course some more:
I'm also currently working on scene transitions/loading screens and plan to get course selection/changing done before the next update.
Some screenshots of new replay controls I've been working on.
Controls Hidden
Camera Select Menu
Hover Seek Time
Another update to address some issues that came up during the exhibition race.
Fixed:
Download HydroSim v0.5.0.3 (Windows)
Newer build available here
@PeytonHopp No worries, I'll have an update soon. I made an attempt at fixing some of the server issues. It's hard to test locally, so I won't know whether or not they worked until I put it up on my server for you guys to test.
I just finished implementing a chat system. Right now I'm re-working the GUI to try and make the chat fit somewhere.
Other than that, there's the updated camera system and some other bug fixes.
Playing with roostertail physics and spray effects on camera:
@CanYouFoush I started playing around with roostertail physics last night. I got it so it uses the upward and downward velocities from the roostertail, so if you hit the rear of the roostertail it will apply a downward force. If you hit the front of the roostertail, it will apply an upward force. Still needs quite a bit of tweaking, I should also have it apply a drag force to slow the boat down a bit.
@PeytonHopp Thanks! Good to hear
Yeah, I'd like the "swingman" camera to be more like the rFactor one as well. Mainly its just using a script I found right now, I haven't taken the time to sort it out yet. I also just started diving into Unity's Cinemachine camera system, so I might be able to use that for all the cameras, not completely sure yet.
Same with the TV cameras, right now the other cameras are disabled as I try to figure out the fancier camera system. They'll make their way back in, in future updates.
Yeah, I've been tweaking the physics here and there. It's still not exactly how I'd like it. I have noticed, watching some onboard videos, that the boats want to veer to the left. You can see JMK cranking the wheel to the right in the video here: https://www.youtube.com/watch?v=HeR8dZqR1rI
Sorry its been a while since I had an update. There's been quite a few changes since the last update.
Updated:
Updated 12/26/2017
Download HydroSim v0.4.0.2 (Windows)
Newer build available here
@craigmont Yeah I'm planning on re-working the HUD
Hey everyone, I've got an early version for you all to test/play around with. It is by no means ready for actual races yet.
This is more a test to see if the game will run on your system and to test basic network functionality.
There is no race logic yet.
Control Mappings:
When you first launch the game, there is a dialog box, click the Input tab. From here you can map the following controls:
Throttle
Rudder
Canard
LookLeft
LookRight
Camera controls:
Insert: cycle onboard cameras
PageUp/PageDown: cycle TV cameras
Numpad+/-: cycle other drivers
Oh and if you flip over, just mash R until your boat flips back over.
From the main menu, you can select from a few boats. Click the Host button to play/host your own local server.
To join the UHL dedicated server, enter www.uhlhydroplanes.com into the box next to Join, then click the Join button.
https://www.youtube.com/watch?v=cYG475nTdDw
Installation:
Just extract the zip file anywhere, then run HydroSim.exe
Download HydroSim v0.1.6406.26672
Newer version available Here
@radinsky Thanks for the update, I'll try and sort this out before the next update.