FYI, I've migrated the code/issues from Bitbucket to Gitlab: https://gitlab.com/skaughtx0r/HydroSim
I ran out of space on Bitbucket and Gitlab has a much higher quota for their free account.
@PeytonHopp That is good to hear, sorry I couldn't make it.
Yeah, I figured there would need to be some tweaks to this, its hard to test out by myself.
I'm still trying to figure out why the server gets into a weird state sometimes, also tricky to debug. We may need to do a race with me hosting the server on my dev machine.
Ha, yeah I saw that in the video, I was scratching my head. Not sure what the heck happened there.
Hmmm, seems like youtube videos embedded with the time argument
t= don't work.
@Hydro_Harley At the moment, the only thing you can do is change the Graphics Quality in the Configuration window that opens when launching the game. Eventually, I will add more settings in game to turn off the water reflections, wakes, and other GPU intensive visual effects.
@PeytonHopp Thanks! There are some costs, the Unity game engine is free, but I have bought some assets from their store that cost money (the water, terrain importer, some other things). And there's also the server that I pay for. All in all, its probably way less than my dad used to spend racing RC hydroplanes.
@TinyBeard I can make a Mac build, however I have no way of testing it. I put one up before, but from the few people that tried it, it sounded like it was too buggy. I can try putting one up again. I don't know what kind of graphics cards come with the Mac, typically they are Laptops, so I'm not completely sure if it will be powerful enough. The game doesn't seem to get as high FPS when running in OpenGL as DirectX (on Windows) from my tests on Linux.
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