For those that don't know, you can place these into:
The server is currently hardcoded to use port
25144 on both TCP and UDP. If you want other people to be able to connect to the server on the open internet, you will need to open the port on your firewall. If you're behind a router, which is likely, you'll need to login to the router and forward the port to your computer running the server.
I updated the HydroSim page to mention this.
In order for people to connect, they'll need your IP address to put into the Join input field.
I plan on making a master server list, but haven't gotten around to it yet, hopefully soon.
I'm putting the Mac build up, however it may not work properly, I've been having issues getting the water to show up at all in standalone builds. Mac build also doesn't support how boat wakes are rendered.
@jeffdewalt Yeah I made the water a bit rougher. Eventually I'll make it so the water conditions can be changed.
@PeytonHopp I haven't had any audio glitches. I wonder if it has something to do with the trees coming into view on the back straight. Detroit will probably be the next course.
Happy 4th of July! An update is finally here!
Download HydroSim v0.5.1.0 (Windows)
Newer build available here
K Boats have been released!
If you enjoy HydroSim and would like to contribute, please join patreon.com/HydroSim
K-boat templates availble here (Engine will be added soon): https://drive.google.com/drive/folders/1iZZcKrISj_N7kN9MNr2VhgFalTHgk11-
@nelliott What wheel are you using? I'm just using DirectInput to drive the force feedback, so it should "just work" with any wheel. However, often times there seems to be issues with certain wheels. I only have a Fanatec wheel to test with.
I saw your other post, sounds like you're using a VRS Direct Force WheelBase, I have no experience with those.
Can you send me the Player.log file that gets stored in