For those that don't know, you can place these into:
HydroSim_Data\StreamingAssets\Teams
For those that don't know, you can place these into:
HydroSim_Data\StreamingAssets\Teams
I'm a maybe, gonna have a baby between now and then!
@TinyBeard That's an interesting idea. I'll look into making that an option.
The server is currently hardcoded to use port 25144
on both TCP and UDP. If you want other people to be able to connect to the server on the open internet, you will need to open the port on your firewall. If you're behind a router, which is likely, you'll need to login to the router and forward the port to your computer running the server.
I updated the HydroSim page to mention this.
In order for people to connect, they'll need your IP address to put into the Join input field.
I plan on making a master server list, but haven't gotten around to it yet, hopefully soon.
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I'm putting the Mac build up, however it may not work properly, I've been having issues getting the water to show up at all in standalone builds. Mac build also doesn't support how boat wakes are rendered.
@jeffdewalt Yeah I made the water a bit rougher. Eventually I'll make it so the water conditions can be changed.
@PeytonHopp I haven't had any audio glitches. I wonder if it has something to do with the trees coming into view on the back straight. Detroit will probably be the next course.
Happy 4th of July! An update is finally here!
Updates:
Fixed
Download HydroSim v0.5.1.0 (Windows)
Newer build available here
Working on the Guntersville course. Need to fix a couple bugs with course loading, hopefully an update soon.
The pits are really far away from the course, I'll probably need to implement a course map, otherwise its easy to get lost, haha.
Another update, been working on the Mission Bay course some more:
I'm also currently working on scene transitions/loading screens and plan to get course selection/changing done before the next update.
@rustygears I'm not sure, I'm in the process of switching the game over to using Unity's new input system. Have you tried the control tester app that I put up in this thread http://www.uhlhydroplanes.com/topic/239/unity-new-input-system-testing
Hey everyone, I'm trying to update to Unity's new Input System. In doing so I ended up running into some issues with my own setup, so I made a ControlTest app.
If you could download this and reply with your wheel / pedals (or gamepad) and whether or not you're able to bind Inputs correctly.
If your setup doesn't work, can you click the little copy button next to the device name and then either paste it into your reply or paste it into a text file and attach it to your reply?
http://static.uhlhydroplanes.com/downloads/ControlTester.zip
I'll keep a running list of what I know works / doesn't work, you only need to reply if your device isn't on the list:
Fanatec CSR Wheel
Fanatec Club Sport Pedals V3
Fanatec CSL Elite
Thrustmaster TMX
Logitech G920
Logitech G27
Logitech G29
@8055 In 0.7.0.0, there is a server.xml in the HydroSim_Data\StreamingAssets
folder where you can put the server name. You can actually remove several of the command line arguments now, as it reads the values from the server.xml first.
@8055 you can change the course by joining the server, open the settings (gear button). Enter the admin password (can be set with dedicated server command line option). Then you can change the course to whatever you want.
This version has some big changes, especially with physics, so while the physics is being tuned, beta versions will be linked here.
Note: The boats engine no longer starts automatically, you must press the ignition button / key (Default is
I
, can be re-mapped in the Input dialog).
Windows Download
Linux Download
Mac Download
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I believe both of the above bugs were caused by certain situations where the tunnel physics could erroneously generate large amounts of negative lift. I think this fix may also make the boat feel less bouncy.
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Note: This update drastically affects the way the boat flies and how the canard control works. It should be more realistic now.
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Ctrl+S
.I
key, can be re-mapped in the Input dialog).Ctrl+R
to reload the textures of the boat that is the camera target.Fixed
@ThatOneAmerican I'll take a look, I haven't tested the VR in quite a while.
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@radinsky Thanks for the update, I'll try and sort this out before the next update.