For those that don't know, you can place these into:
HydroSim_Data\StreamingAssets\Teams
For those that don't know, you can place these into:
HydroSim_Data\StreamingAssets\Teams
I'm a maybe, gonna have a baby between now and then!
@TinyBeard That's an interesting idea. I'll look into making that an option.
The server is currently hardcoded to use port 25144
on both TCP and UDP. If you want other people to be able to connect to the server on the open internet, you will need to open the port on your firewall. If you're behind a router, which is likely, you'll need to login to the router and forward the port to your computer running the server.
I updated the HydroSim page to mention this.
In order for people to connect, they'll need your IP address to put into the Join input field.
I plan on making a master server list, but haven't gotten around to it yet, hopefully soon.
Fixed:
Fixed:
Added:
Updated:
Fixed:
I'm putting the Mac build up, however it may not work properly, I've been having issues getting the water to show up at all in standalone builds. Mac build also doesn't support how boat wakes are rendered.
@jeffdewalt Yeah I made the water a bit rougher. Eventually I'll make it so the water conditions can be changed.
@PeytonHopp I haven't had any audio glitches. I wonder if it has something to do with the trees coming into view on the back straight. Detroit will probably be the next course.
Happy 4th of July! An update is finally here!
Updates:
Fixed
Download HydroSim v0.5.1.0 (Windows)
Newer build available here
Working on the Guntersville course. Need to fix a couple bugs with course loading, hopefully an update soon.
The pits are really far away from the course, I'll probably need to implement a course map, otherwise its easy to get lost, haha.
Another update, been working on the Mission Bay course some more:
I'm also currently working on scene transitions/loading screens and plan to get course selection/changing done before the next update.
@cp65 Yeah, I think what is defined in the rules are minimum dimensions, the actual buoys may be larger, I'd need someone to measure them.
@dan-walters The buoys are sized off the dimensions specified in the H1 rulebook and most of the buoys are positioned from GPS coordinates of the actual course layouts. If they seem small and spaced out, that's how they are in real life.
If you think there may actually be something wrong with how they're displayed in game, maybe attach a screenshot, so I can see what you're seeing?
Hey @brotherblonde, I don't really have any good answers for you as I'm not much of a Mac person. I don't own a Mac to actually test the build on. I think there are issues because the software is not digitally signed, I think you have to disable some security stuff in OSX? I'm not really sure. I don't know if anyone has gotten the Mac build to run.
The Mac build was requested a long time ago and I've been debating whether or not to stop wasting resources building it.
@markmoddy it's really hard to figure out unless you have the input debugger open in the unity editor. Have you tried the latest version of the game that I released that has direct input support? That should just work if you enable the prefer direct input toggle. Though there have been some issues (mainly with Logitech wheels).
See post here: http://www.uhlhydroplanes.com/topic/271/hydrosim-v0-8-1-1
@kebos Can you attach the player.log file here?
It's located in C:\Users\%USERNAME%\AppData\LocalLow\HydroSim\HydroSim
.
Someone else was having crashes in windows 11 and it seemed related to having their wheel plugged in I think.
@low12a I will try to have another build up tomorrow that should fix some things. In the mean time, (without the game running) try deleting the inputBindings
file in C:\Users\%USERNAME%\AppData\LocalLow\HydroSim\HydroSim
and rebind the steering input.
Fixed
Bundle Updates
Windows Download
Linux Download
Mac Download
Fixed
Updated
Bundle Updates
Updated
Fixed
Bundle Updates
DirectInput Notes
#hydrosim-bug-and-issues
channel on discord or as a reply to this post.@skid2206 The only thing I know of that causes this is if you copied the 0.8.0.0 beta on top of an existing 0.7.0.0 install.
@smity199m You can, but it's really hard to drive with keyboard, especially turning or using the canard, because it's not analog. If you have a game console, you could probably use the gamepad from that.
@low12a I don't know a lot about laptop specs. One thing I usually check when people ask is how old the parts are. From some Google searching, that CPU and GPU were launched in 2013. That's 9 years old.
To put it in perspective. I didn't even start working on the game until 2016. So...while it's possible those components could perform better than what you have now. I couldn't guarantee that it would be playable. I wouldn't recommend spending money on that.
If you're going to get a computer with low-end or mid-range components, you're likely better off getting something newer. If you're getting a computer with older components, it's more likely they need to be high-end / top of the line.
The reality is that as more things are added to the game the higher the minimum specs will keep getting, so you don't really want to be at the floor performance wise. I try to optimize the game as much as possible, but there's only so much I can do.