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    Posts made by Scott Przybylski

    • RE: Initial Setup

      @xcmtb Yeah, sorry for the late reply, the game needs to download additional data on startup. Not sure why it didn't download the first time you ran it.

      For quicker support response, I'd recommend posting in the bugs-and-issues discord channel, I monitor that more often than the forums.

      posted in Support
      S
      Scott Przybylski
    • HydroSim v0.8.9.0

      With this update, some new server settings have been added.

      1. Driver and spectator slots on a server have been separated. Spectators have a separate option for enabling password and can use a separate password from drivers.
      2. Allowed Boat Classes can now be specified to restrict which boats drivers are allowed to join with.
      3. Public Address can be set to a domain name when announcing the server.

      For those running a dedicated server, you must update to the latest HydroSim Dedicated Server Manager (v1.1.0) for it to work with HydroSim 0.8.9.0 (link below).

      The Python SDK v1.3.0 has been updated to work with the latest version of HydroSim. It can be updated/installed with pip install -U hydrosim_sdk.

      v0.8.9.0

      Updated

      • Can now select force feedback device if there is more than one. Will now ignore VJoy Virtual Joystick when auto-selecting the first device.

      Added

      • New server options to set maxSpectators, spectatorPassword, allowedBoatClasses, and publicAddress.

      Fixed

      • Fixed some permission issue when reading files which may fix some issues if the game is installed to a non-writeable location. Note: downloading teams in-game currently does not work if the installation location of the game is not writeable.
      • Changed UI scaling so that it hopefully works better on resolutions greater than 1920x1080.
      • Fixed bug in previous version where shadows were not rendering.

      HydroSim
      Windows Download v0.8.9.0
      Linux Download v0.8.9.0

      Dedicated Server
      Windows Download v1.1.0
      Linux Download v1.1.0

      posted in Announcements
      S
      Scott Przybylski
    • HydroSim v0.8.8.2

      v0.8.8.2

      Fixed

      • Fixed bug where score-up penalties would be assessed when score-up was disabled.
      • Fixed score-up penalties, so you don't have to start outside of boats that are on land or their engine is off.
      • Fixed bug where failure to load a boat texture would make all subsequent texture load attempts fail (for all other boats).

      Bundle Updates

      • Added map and course layout images for Tonawanda.
      • Added Unlimited and GP 2024 layouts for Guntersville.
      • Added new course: Lake Rotoiti

      HydroSim
      Windows Download v0.8.8.2
      Linux Download v0.8.8.2

      v0.8.8.1

      Fixed

      • Fixed issue where extra 1min was getting added to 1min penalties.
      • Fixed some issues with shadows after last release.
      • Swapped out Ambient Occlusion library to fix the weird brown coloring with SSR and banding when zoomed in really far.

      Bundle Updates

      • Fixed Unlimited and GP decks to be cut-out around the cockpit.
      • Fixed rendering path to be Deferred at San Diego.
      • Removed pit area ground mesh from Madison.

      v0.8.8.0

      Added

      • Setting PenaltyType to 1 minute now affects Gun Jump penalties, 1 min will be added and lap will start with < 15s
      • Added new graphics settings options:
        • Added option to enable Screen Space Reflections
        • Added option to enable Frustum (Infinite shadows)

      Screen Space Reflections and Frustum Shadows Off
      cb38aa4a-7f39-434b-9cbb-509e071130dc-image.png
      Screen Space Reflections and Frustum Shadows On
      d38c6073-b637-4812-943d-98050e6a7725-image.png

      posted in Announcements
      S
      Scott Przybylski
    • HydroSim Dedicated Server Manager v1.0.1

      Minor bugfix to the dedicated server manager.

      v1.0.1

      Fixed

      • Fixed bug where toggling password required wouldn't take effect immediately.

      Windows Download v1.0.1
      Linux Download v1.0.1

      posted in Announcements
      S
      Scott Przybylski
    • HydroSim v0.8.7.0

      With this release, I have created a new Dedicated Server Manager app to make it easier to run and manage dedicated servers. The app is availble on the HydroSim page in the Dedicated Server section, or the link below. It supports auto-updating HydroSim, managing server settings, rules, admin, chat without going in game. Also supports basic user authentication for remote management.

      5a08436f-6753-490d-ae10-cb657c71bb13-image.png

      The Python SDK v1.2.0 has been updated to work with the latest version of HydroSim. It can be updated/installed with pip install -U hydrosim_sdk.

      v0.8.7.0

      Fixed

      • IPC: On dedicated server, added chat message sent from server.
      • Fixed issue where server would show drivers on server after they left.

      Updated

      • Updated hydrosim server urls to use https.
      • Updated rules to support new H1 score-up rules.
      • Updated rules to allow setting default penalty type: Warning, 1 lap or 1 minute
      • Updated credits.

      Added

      • IPC: Added missing reset buoys command.

      HydroSim
      Windows Download v0.8.7.0
      Linux Download v0.8.7.0

      HydroSim Dedicated Server Manager
      Windows Download v1.0.0
      Linux Download v1.0.0

      posted in Announcements
      S
      Scott Przybylski
    • HydroSim v0.8.6.1 - SimHub support

      I have been working with the developers of SimHub to add support for HydroSim through the Shared Memory API. This update outputs more data through the telemetry message. The SimHub integration adds support for Bass Shakers, Motion Sim, Rumble motors, custom dashboard displays and output to various other hardware devices.

      Note: An official release of SimHub with HydroSim support will be available soon, shoot me a message on Discord if you want to try the beta.

      The Python SDK has been updated to work with the latest version of HydroSim. It can be updated/installed with pip install -U hydrosim_sdk.

      v0.8.6.1

      Fixed

      • Fixed Field of View camera setting.
      • Fixed issues when hosting or joining after a previous server join attempt failed.

      v0.8.6.0

      Fixed

      • Disabled boat reset when attached to dock.
      • Fixed Hot Reload Textures not working.
      • Fixed issue where results/standings list would erroneously display that boat textures were not downloaded.
      • Attempted to fix some issues causing the Shared Memory API to stop outputting data.
      • Fixed boat going onto trailer when entering course in VR (Oculus).
      • Fixed HUD positioning in VR, it is definitely not perfect.

      Added

      • Added ability to set the default onboard camera in General Settings.
      • Added ability to toggle the HUD in General Settings and hotkey (configurable, default F6).

      Updated

      • Fixed water lapping sound to only play when the boat is in the water.
      • Made some changes to the V8 engine sounds, removed one of the lower rpm clips that sounded a bit weird. Changed the spatializer settings and reduced reverb a bit.
      • Updated how impacts are calculated for audio and output via shared memory API for more accurate bass shaker and motion sim support.

      Windows Download
      Linux Download

      posted in Announcements
      S
      Scott Przybylski
    • RE: How do I make a dedicated server?

      @shumzzr Yes public IP for anyone outside of your router (connecting over the internet). If you have another computer on your router/LAN (in your house) you need to use the local IP.

      posted in Support
      S
      Scott Przybylski
    • RE: gp boat help

      @bluecamo99 What part of the GP template do you find confusing?

      posted in Support
      S
      Scott Przybylski
    • RE: gp boat help

      @bluecamo99 Have you seen the tutorials the Neal has put up on youtube? https://www.youtube.com/@modthemind7726

      posted in Support
      S
      Scott Przybylski
    • HydroSim v0.8.5.3

      It's been a while, but I've been busy working on lots of stuff, the big ones are the shared memory API for plugins and discord integration. It's now possible to retrieve telemetry, timing, course data, etc from HydroSim. This opens up the ability to integrate with exotic hardware like motion sims or haptic feedback devices as well as 3rd party software that can pull in telemetry/timing data. It is also possible to create live timing, hotlap recording, and server manager software, which is all planned to be implemented.

      A python SDK for retrieving data and sending commands has been implemented and is availabe @ https://gitlab.com/hydrosim/shared-memory-api/hydrosim-sdk-python
      It can be installed with pip pip install hydrosim_sdk

      v0.8.5.3

      Fixed

      1. Fixed issues with loading the replay list and loading replays.
      2. Fixed issues with flat bottom buoys not showing up after changing courses on the server.
      3. Hopefully fixed a bug that would cause Shared Memory Data to stop.

      v0.8.5.2

      Fixed

      1. Fixed issue where all drivers would get disconnected when course was changed.
      2. Fixed issue when re-joining servers or switching between host/join where it would just get stuck at Synchronizing Buoys.
      3. Fixed session time display when joining server and session already ended.

      v0.8.5.1

      Fixed

      1. Fixed bug where some drivers weren't showing up in the race results on the server. I believe this was related to some other various issues that were popping up.
      2. Fixed gap distance calculations. The live lap speed also seems to be working better now.

      v0.8.5.0

      Added

      1. Shared Memory API
      2. Session transitions: sessions can now auto-transition to next session or restart.
      3. Added relative gaps driving aid display. This shows the distance of other boats relative to your boat. It also shows if the boat is to the left or right of you. Distance units can be toggled between feet and boat lengths in the Driving Aids settings.
      4. Added game credits.
      5. Can drive the boat and switch cameras in the main menu (why not?!)
      6. Added auto-reset buoys option for qualifying sessions.
      7. Added the session time remaining in the timing info HUD display.
      8. Added session transition countdown flag HUD.
      9. Added discord integration.
        a. Added Discord Rich Presence, the game will display rich presence status in discord.
        b. Added "Use Discord" toggle in the main menu to use your discord user ID/name/avatar when connecting to a game server.

      Fixed

      1. Enter key will now submit for most input fields.
      2. Fixed warbly doppler audio issues when in chopper/blimp cameras.
      3. All courses now report GPS bounds in metadata.
      4. Do not allow multiple clients to connect with the same Driver ID.
      5. Kick drivers earlier (before they get added to results list or server sends message that they connected) if handshake fails when connecting to server.

      Windows Download
      Linux Download

      posted in Announcements
      S
      Scott Przybylski
    • HydroSim v0.8.4.1 K-Boats

      K Boats have been released!
      If you enjoy HydroSim and would like to contribute, please join patreon.com/HydroSim

      ae1757a8-fd42-4fdc-8a99-d4b60083cbdf-image.png

      v0.8.4.1

      Fixed

      1. Fixed a bug introduced in 0.8.4.0 that made it so waves were not affecting boat physics.
      2. Fixed a bug where the water mask mesh on the K-Boat would get rendered when leaving and re-entering the course.

      v0.8.4.0

      Added

      1. K-boat is now fully modelled and textured.
      2. K-boat physics is now a bit more accurate.

      K-boat templates availble here (Engine will be added soon): https://drive.google.com/drive/folders/1iZZcKrISj_N7kN9MNr2VhgFalTHgk11-

      Fixed

      1. Increased minimum speed allowed to reset the boat to 20mph.
      2. Added support for 3DC / DXN / BC5 normal map DDS texture formats (in Teams folders)
      3. Fixed some issues with code that combines meshes after selecting vehicle configurations that was causing meshes to render more than once.
      4. Added collision to splash particles to help block particles from entering the cockpit.

      Windows Download
      Linux Download

      posted in Announcements
      S
      Scott Przybylski
    • RE: Does hydrosim work with steamVR headsets?

      @chrisv Oh, I think you messaged me on discord.

      Currently the OpenXR implementation isn't working, I need to try and sort it out. Only the Oculus VR is working right now.

      posted in Support
      S
      Scott Przybylski
    • RE: servers

      @unleashed-super No clue, I heard second hand that someone was having issues getting a server working, I'm just assuming it's the same person.

      posted in Support
      S
      Scott Przybylski
    • RE: servers

      @unleashed-super I don't think so, he was having technical difficulties setting up the server.

      posted in Support
      S
      Scott Przybylski
    • RE: boat size

      @unleashed-super The Unlimited is about 30ft and the GP around 26ft

      posted in General Discussion
      S
      Scott Przybylski
    • RE: Force Feedback Progress?

      Yeah, those folders are hidden by default. However you can just copy/paste the path I posted into the File Explorer address bar as well.

      posted in Support
      S
      Scott Przybylski
    • RE: Unity error code

      @phillip99665 You'll need to give me more information for me to be able to help. What was the error? Did the game crash?

      posted in Support
      S
      Scott Przybylski
    • RE: how is vr suppose to look

      @unleashed-super what do you mean by a box?

      VR has only been tested with an Oculus Rift. The VR/XR support is not great in Unity, newer headsets don't seem to work well or at all with the Unity version that I'm using.

      posted in Support
      S
      Scott Przybylski
    • RE: new boat classes

      @nelliott The updated version is not released yet. If you want early access, you can sign up to the Patreon.

      posted in Support
      S
      Scott Przybylski
    • RE: Force Feedback Progress?

      @nelliott What wheel are you using? I'm just using DirectInput to drive the force feedback, so it should "just work" with any wheel. However, often times there seems to be issues with certain wheels. I only have a Fanatec wheel to test with.

      I saw your other post, sounds like you're using a VRS Direct Force WheelBase, I have no experience with those.

      Can you send me the Player.log file that gets stored in C:\Users\%username%\AppData\LocalLow\HydroSim\HydroSim?

      posted in Support
      S
      Scott Przybylski