For those that don't know, you can place these into:
HydroSim_Data\StreamingAssets\Teams
For those that don't know, you can place these into:
HydroSim_Data\StreamingAssets\Teams
I'm a maybe, gonna have a baby between now and then!
@TinyBeard That's an interesting idea. I'll look into making that an option.
The server is currently hardcoded to use port 25144
on both TCP and UDP. If you want other people to be able to connect to the server on the open internet, you will need to open the port on your firewall. If you're behind a router, which is likely, you'll need to login to the router and forward the port to your computer running the server.
I updated the HydroSim page to mention this.
In order for people to connect, they'll need your IP address to put into the Join input field.
I plan on making a master server list, but haven't gotten around to it yet, hopefully soon.
Fixed:
Fixed:
Added:
Updated:
Fixed:
I'm putting the Mac build up, however it may not work properly, I've been having issues getting the water to show up at all in standalone builds. Mac build also doesn't support how boat wakes are rendered.
@jeffdewalt Yeah I made the water a bit rougher. Eventually I'll make it so the water conditions can be changed.
@PeytonHopp I haven't had any audio glitches. I wonder if it has something to do with the trees coming into view on the back straight. Detroit will probably be the next course.
Happy 4th of July! An update is finally here!
Updates:
Fixed
Download HydroSim v0.5.1.0 (Windows)
Newer build available here
Working on the Guntersville course. Need to fix a couple bugs with course loading, hopefully an update soon.
The pits are really far away from the course, I'll probably need to implement a course map, otherwise its easy to get lost, haha.
Another update, been working on the Mission Bay course some more:
I'm also currently working on scene transitions/loading screens and plan to get course selection/changing done before the next update.
@xcmtb Yeah, sorry for the late reply, the game needs to download additional data on startup. Not sure why it didn't download the first time you ran it.
For quicker support response, I'd recommend posting in the bugs-and-issues discord channel, I monitor that more often than the forums.
With this update, some new server settings have been added.
For those running a dedicated server, you must update to the latest HydroSim Dedicated Server Manager (v1.1.0) for it to work with HydroSim 0.8.9.0 (link below).
The Python SDK v1.3.0 has been updated to work with the latest version of HydroSim. It can be updated/installed with pip install -U hydrosim_sdk
.
Updated
Added
Fixed
HydroSim
Windows Download v0.8.9.0
Linux Download v0.8.9.0
Dedicated Server
Windows Download v1.1.0
Linux Download v1.1.0
Fixed
Bundle Updates
HydroSim
Windows Download v0.8.8.2
Linux Download v0.8.8.2
Fixed
Bundle Updates
Added
Screen Space Reflections and Frustum Shadows Off
Screen Space Reflections and Frustum Shadows On
Minor bugfix to the dedicated server manager.
Fixed
With this release, I have created a new Dedicated Server Manager app to make it easier to run and manage dedicated servers. The app is availble on the HydroSim page in the Dedicated Server section, or the link below. It supports auto-updating HydroSim, managing server settings, rules, admin, chat without going in game. Also supports basic user authentication for remote management.
The Python SDK v1.2.0 has been updated to work with the latest version of HydroSim. It can be updated/installed with pip install -U hydrosim_sdk
.
Fixed
Updated
Added
HydroSim
Windows Download v0.8.7.0
Linux Download v0.8.7.0
HydroSim Dedicated Server Manager
Windows Download v1.0.0
Linux Download v1.0.0
I have been working with the developers of SimHub to add support for HydroSim through the Shared Memory API. This update outputs more data through the telemetry message. The SimHub integration adds support for Bass Shakers, Motion Sim, Rumble motors, custom dashboard displays and output to various other hardware devices.
Note: An official release of SimHub with HydroSim support will be available soon, shoot me a message on Discord if you want to try the beta.
The Python SDK has been updated to work with the latest version of HydroSim. It can be updated/installed with pip install -U hydrosim_sdk
.
Fixed
Fixed
Added
Updated
@shumzzr Yes public IP for anyone outside of your router (connecting over the internet). If you have another computer on your router/LAN (in your house) you need to use the local IP.
@bluecamo99 Have you seen the tutorials the Neal has put up on youtube? https://www.youtube.com/@modthemind7726
It's been a while, but I've been busy working on lots of stuff, the big ones are the shared memory API for plugins and discord integration. It's now possible to retrieve telemetry, timing, course data, etc from HydroSim. This opens up the ability to integrate with exotic hardware like motion sims or haptic feedback devices as well as 3rd party software that can pull in telemetry/timing data. It is also possible to create live timing, hotlap recording, and server manager software, which is all planned to be implemented.
A python SDK for retrieving data and sending commands has been implemented and is availabe @ https://gitlab.com/hydrosim/shared-memory-api/hydrosim-sdk-python
It can be installed with pip pip install hydrosim_sdk
Fixed
Fixed
Fixed
Added
Fixed