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    Best posts made by Scott Przybylski

    • RE: HydroSim Paint Scheme Dropbox

      For those that don't know, you can place these into:

      HydroSim_Data\StreamingAssets\Teams
      
      posted in General Discussion
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      Scott Przybylski
    • RE: HydroSim Exhibition Race 9/1

      I'm a maybe, gonna have a baby between now and then!

      posted in General Discussion
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      Scott Przybylski
    • RE: Ideas for future additions

      @TinyBeard That's an interesting idea. I'll look into making that an option.

      posted in General Discussion
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      Scott Przybylski
    • RE: How do I make a dedicated server?

      The server is currently hardcoded to use port 25144 on both TCP and UDP. If you want other people to be able to connect to the server on the open internet, you will need to open the port on your firewall. If you're behind a router, which is likely, you'll need to login to the router and forward the port to your computer running the server.

      I updated the HydroSim page to mention this.

      In order for people to connect, they'll need your IP address to put into the Join input field.

      I plan on making a master server list, but haven't gotten around to it yet, hopefully soon.

      posted in Support
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      Scott Przybylski
    • SNHL Season 3 - Results Spreadsheets

      SNHL Div 1 Results

      SNHL Div 2 Results

      posted in Leagues
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      Scott Przybylski
    • HydroSim Alpha v0.5.2.2

      v0.5.2.2

      Fixed:

      • Start / Finish line wasn't lined up with the buoys at Tri-Cities
      • Reduced downward force from roostertails.

      v0.5.2.1

      Fixed:

      • There was an issue with the dedicated server in the previous release that has been fixed.

      v0.5.2.0

      Added:

      • Detroit race course
      • Tri Cities race course

      Updated:

      • Upgraded Unity to 2018.2

      Fixed:

      • OpenGL shader isses on Linux and Mac.

      I'm putting the Mac build up, however it may not work properly, I've been having issues getting the water to show up at all in standalone builds. Mac build also doesn't support how boat wakes are rendered.

      Download HydroSim

      posted in Announcements
      S
      Scott Przybylski
    • RE: Happy 4th of July! HydroSim Alpha v0.5.1.0

      @jeffdewalt Yeah I made the water a bit rougher. Eventually I'll make it so the water conditions can be changed.

      @PeytonHopp I haven't had any audio glitches. I wonder if it has something to do with the trees coming into view on the back straight. Detroit will probably be the next course.

      posted in Announcements
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      Scott Przybylski
    • Happy 4th of July! HydroSim Alpha v0.5.1.0

      Happy 4th of July! An update is finally here!

      v0.5.1.0

      Updates:

      • New replay menu that has boat / camera selectors and current time.
      • Added loading / transition screens.
      • Add support for loading other race courses.
        • Added course selection menu to the main menu.
        • Added course selection to server admin menu.
      • Added Guntersville course.
      • Made performance optimizations.
      • Added more detail to San Diego.
        • Terrain now uses MicroSplat materials / shaders. Also using new textures.
        • Using EasyRoads Asset for creating roads / bridges.
      • Added some more boats to choose from.

      Fixed

      • Fixed bugs with leaving the server and re-connecting without restarting the game.
      • More dedicated server fixes (still trying to get the timing issues sorted out).
      • Various other bug fixes.

      Download HydroSim v0.5.1.0 (Windows)

      Newer build available here

      posted in Announcements
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      Scott Przybylski
    • RE: HydroSim Alpha v0.5.0.3

      0_1530076249576_guntersville.png

      Working on the Guntersville course. Need to fix a couple bugs with course loading, hopefully an update soon.

      The pits are really far away from the course, I'll probably need to implement a course map, otherwise its easy to get lost, haha.

      posted in Announcements
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      Scott Przybylski
    • RE: HydroSim Alpha v0.5.0.3

      Another update, been working on the Mission Bay course some more:

      0_1527020384588_new_bridge.png

      I'm also currently working on scene transitions/loading screens and plan to get course selection/changing done before the next update.

      posted in Announcements
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      Scott Przybylski
    • RE: HydroSim Alpha v0.5.0.3

      Some screenshots of new replay controls I've been working on.

      Controls Hidden
      2_1524426614094_newReplayControlsHidden.png

      Camera Select Menu
      1_1524426614093_newReplayControlsCameraSelect.png

      Hover Seek Time
      0_1524426614093_newReplayControls.png

      posted in Announcements
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      Scott Przybylski
    • HydroSim Alpha v0.5.0.3

      Another update to address some issues that came up during the exhibition race.

      v0.5.0.3

      Fixed:

      • Filter out camera water spray effects from players boat. Actually, the boat that the camera is targeting will not add water droplets on screen.
      • Chat auto-scroll should work properly now.
      • Fixed boat spawn locations, so that boats don't spawn on top of eachother.
      • Qualifying session is now private. Only the boat that the camera is targeting is visible, boat collisions disabled. The only caveat is that buoys are still shared and synchronized with the server.
      • Server admin can now reset buoys without restarting the session.
      • Enabled more realistic prop/skidfin spray code which should re-enable the roostertail physics (may need to tweak physics properties after we do some testing).
      • Fixed an issue with practice/qualifying results flickering if drivers have exact same lap time. (Results can still flicker if drivers have the exact same name)

      Download HydroSim v0.5.0.3 (Windows)

      Newer build available here

      posted in Announcements
      S
      Scott Przybylski
    • RE: Merry Christmas! HydroSim v0.4.0.2

      @PeytonHopp No worries, I'll have an update soon. I made an attempt at fixing some of the server issues. It's hard to test locally, so I won't know whether or not they worked until I put it up on my server for you guys to test.

      I just finished implementing a chat system. Right now I'm re-working the GUI to try and make the chat fit somewhere.

      Other than that, there's the updated camera system and some other bug fixes.

      posted in Announcements
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      Scott Przybylski
    • RE: Merry Christmas! HydroSim v0.4.0.2

      Playing with roostertail physics and spray effects on camera:

      https://www.youtube.com/watch?v=rAwaACa7hDQ

      posted in Announcements
      S
      Scott Przybylski
    • RE: Merry Christmas! HydroSim v0.4.0.2

      @CanYouFoush I started playing around with roostertail physics last night. I got it so it uses the upward and downward velocities from the roostertail, so if you hit the rear of the roostertail it will apply a downward force. If you hit the front of the roostertail, it will apply an upward force. Still needs quite a bit of tweaking, I should also have it apply a drag force to slow the boat down a bit.

      posted in Announcements
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      Scott Przybylski
    • RE: Merry Christmas! HydroSim v0.4.0.2

      @PeytonHopp Thanks! Good to hear 😄

      Yeah, I'd like the "swingman" camera to be more like the rFactor one as well. Mainly its just using a script I found right now, I haven't taken the time to sort it out yet. I also just started diving into Unity's Cinemachine camera system, so I might be able to use that for all the cameras, not completely sure yet.

      Same with the TV cameras, right now the other cameras are disabled as I try to figure out the fancier camera system. They'll make their way back in, in future updates.

      Yeah, I've been tweaking the physics here and there. It's still not exactly how I'd like it. I have noticed, watching some onboard videos, that the boats want to veer to the left. You can see JMK cranking the wheel to the right in the video here: https://www.youtube.com/watch?v=HeR8dZqR1rI

      posted in Announcements
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      Scott Przybylski
    • Merry Christmas! HydroSim v0.4.0.2

      Sorry its been a while since I had an update. There's been quite a few changes since the last update.

      • Added Mission bay terrain.
      • Added a real time lighting system, each session currently starts at a different time of day, eventually this will be configurable.
      • Buoys are now synchronized across the network and stored in replays.
      • Buoys are re-settable by changing sessions or restarting the session.
      • Tweaked all the water spray/splash particles.
      • Started porting TV cameras over to use Cinemachine.
      • Added some post processing effects.

      Updated:

      • Fixed drive button bug when restarting qualifying session.
      • Tweaked hydroplane physics (top end was too fast).

      Updated 12/26/2017

      • Fixed a memory leak which was crippling the dedicated server.
      • Also fixed some bugs with the multiplayer replays. If you were watching the replay and someone entered the course, the boat paintjob wouldn't render and the boat position wasn't updating.
      • Tweaked the splash particles some more.

      Download HydroSim v0.4.0.2 (Windows)

      Newer build available here

      posted in Announcements
      S
      Scott Przybylski
    • RE: HydroSim Alpha v0.1.6406.26672

      @craigmont Yeah I'm planning on re-working the HUD

      posted in Announcements
      S
      Scott Przybylski
    • HydroSim Alpha v0.1.6406.26672

      Hey everyone, I've got an early version for you all to test/play around with. It is by no means ready for actual races yet.
      This is more a test to see if the game will run on your system and to test basic network functionality.

      There is no race logic yet.

      Control Mappings:
      When you first launch the game, there is a dialog box, click the Input tab. From here you can map the following controls:
      Throttle
      Rudder
      Canard
      LookLeft
      LookRight

      Camera controls:
      Insert: cycle onboard cameras
      PageUp/PageDown: cycle TV cameras
      Numpad+/-: cycle other drivers

      Oh and if you flip over, just mash R until your boat flips back over.

      From the main menu, you can select from a few boats. Click the Host button to play/host your own local server.

      To join the UHL dedicated server, enter www.uhlhydroplanes.com into the box next to Join, then click the Join button.
      https://www.youtube.com/watch?v=cYG475nTdDw

      Installation:
      Just extract the zip file anywhere, then run HydroSim.exe

      Download HydroSim v0.1.6406.26672

      Newer version available Here

      posted in Announcements
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      Scott Przybylski
    • RE: HydroSim v0.6.8.1 - Scoops!

      @radinsky Thanks for the update, I'll try and sort this out before the next update.

      posted in Announcements
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      Scott Przybylski