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    • S

      HydroSim Alpha v0.3.0.1 (Timing fixes)
      • Scott Przybylski

      17
      0
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      17
      Posts
      17298
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      S

      OK, its reset

    • S

      HydroSim Alpha v0.3.0.0 (RaceSystem + Experimental Mac build)
      • Scott Przybylski

      12
      0
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      12
      Posts
      12435
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      S

      @kbest45 Yeah, I plan to eventually implement logic for dislodging and missing buoys. It's on the to do list.

      So the corners were adjusted to match the real world measurements of the Tri-Cities buoys now... One of the issues might be that the turn marker buoys (yellow ones) are obscenely large at the moment :P

      0_1505000206449_11741250_10153560055650854_8423047481950154163_o.jpg

      0_1505000414627_hydrosimcourse.png

    • S

      HydroSim Alpha v0.2.6425.33146
      • Scott Przybylski

      7
      0
      Votes
      7
      Posts
      9486
      Views

      J

      @Scott-Przybylski it's all good Scott. rubbin is racing!!!:thumbsup:

    • S

      HydroSim Alpha v0.1.6406.26672
      • Scott Przybylski

      17
      1
      Votes
      17
      Posts
      22898
      Views

      F

      Ahh I see now. I was looking for it after the game launched :relaxed:

      Thanks Scott, and thanks for working on / making this!!

    • S

      HydroMod v421
      • Scott Przybylski

      1
      0
      Votes
      1
      Posts
      3166
      Views

      No one has replied

    • S

      HydroMod v420
      • Scott Przybylski

      1
      0
      Votes
      1
      Posts
      2798
      Views

      No one has replied

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