Merry Christmas! HydroSim v0.4.0.2


  • registered-users

    @CanYouFoush Possibly, I'm not sure how to enable it manually at the moment.


  • registered-users

    Playing with roostertail physics and spray effects on camera:



  • @Scott-Przybylski Awesome! Those water effects look really cool!



  • Very cool! Love everything about these physics. I'm thinking this game will be a big hit once everything is perfected. Can't wait when other classes are added in and leagues start forming :)



  • Will there ever be a way to turn up steering sensitivity? I have to turn my Logitech wheel more than 180 degrees to make it around the corner and I can't turn up the sensitivity any more through the driver. I'm not the only one with the problem.



  • So I noticed this glitch happens every now and then in the current version when there are multiple boats on the course (excuse the crap quality)

    0_1515195006569_hydroglitch.jpg

    This "white rectangular" blob pops up every now and then whenever more people pop up in the server. Sometimes It'll go away after a few races, other times it will never disappear.



  • @Scott-Przybylski so we ran quite a few heats tonight with 3, 4, and 5 people and noticed a couple things.

    -it seems that the 0.4.0.1 version is much less buggy for some reason, I didn't experience any of the issues below when playing with that version and @CanYouFoush noticed the same.

    1. cowling rendering as a rectangle like @PeytonHopp showed above, as well as glitches in the overall skin

    2. sometimes when a race starts not everyone will make it into the same instance, the person will just be running by themselves and maybe see a glitched boat somewhere, this happened to me the other day and a couple people today.

    3. don't think anyone else has had the issue, but nicks controls keep changing mid race, so his camera will be facing left or behind all of a sudden...not sure if this is a game bug or not. I've noticed i sometimes have to go back and reset the controls a few times before

    1. when you are sitting in the race lobby the race members text appears to be cycling (really fast) here is a quick video


  • registered-users

    @kbest45 @PeytonHopp @CanYouFoush Thanks for the detailed bug reports! I'll be trying to address all the issues for the next release. I've already fixed the race standings sorting and the issues with the collision boxes being rendered.



  • @Scott-Przybylski do you have any thoughts on the camera view issue Nick is having? He just got a new wheel, so it may not be game related, but it seems odd the inputs seem to be changing mid race...


  • registered-users

    @kbest45 sounds odd, do they actually change to different buttons on the same wheel or does it just stop working?


  • registered-users

    I recently started putting issues into an issue tracker:

    https://bitbucket.org/skaughtx0r/hydrosim/issues?milestone=0.5.0.0

    Small updated, I started teaching myself how to use Blender for 3D modeling while working on new buoys.

    So far I've gotten these more realistic looking triangle buoys done:

    0_1516390541666_NewTriangleBuoys.png

    These were created in Blender by generating a high resolution pyramid, applying a cloth simulation to it and inflating it with a force field. I then created a low resolution model by shrink wrapping a sphere around the high resolution model. From there I
    baked a normal map texture for the low res model from the high res one.

    I'm currently working on the same process for the new start/finish cylindrical buoys.



  • Looks great!



  • @Scott-Przybylski the bitbucket site is pretty cool, we can see there are lots of things to work on :)

    Not to add to the pile....but the past couple time's we've been running 4-5 player heats there seems to be an issue with the server clock, this is really only an issue during the starting procedure as the clock will jump up randomly (i.e. counts to 26 seconds then jumps back to 29 seconds). Is this due to a latency or ping issue? Is the server trying to stay synced with the player(s) who have slower pings? Haven't seen this before, but we haven't had a starting clock in game either...When trying to nail the start, we have seen weird things happen such as the lap counter indicating a clean start but the clock not timing your lap or vice versa.

    Also, when this is occurring we tend to see much faster lap times, thus the new phrase 'the server is hot' :)

    Thanks again for all you are doing, the game is awesome and looks like it will be even more so in the near future



  • @kbest45 said in Merry Christmas! HydroSim v0.4.0.2:

    @Scott-Przybylski the bitbucket site is pretty cool, we can see there are lots of things to work on :)

    Not to add to the pile....but the past couple time's we've been running 4-5 player heats there seems to be an issue with the server clock, this is really only an issue during the starting procedure as the clock will jump up randomly (i.e. counts to 26 seconds then jumps back to 29 seconds). Is this due to a latency or ping issue? Is the server trying to stay synced with the player(s) who have slower pings? Haven't seen this before, but we haven't had a starting clock in game either...When trying to nail the start, we have seen weird things happen such as the lap counter indicating a clean start but the clock not timing your lap or vice versa.

    Also, when this is occurring we tend to see much faster lap times, thus the new phrase 'the server is hot' :)

    Thanks again for all you are doing, the game is awesome and looks like it will be even more so in the near future

    When the server is "hot" we tend to run lap speeds ranging anywhere from low 160's to 200+ mph.


  • registered-users

    Yeah, I restarted the server, it seems like the time synchronization gets worse over time. I need to add an issue for it, its definitely an annoying problem.


  • registered-users

    Just had a few laps where the synchronization issue made the clock run faster (gave me slower lap times) instead of the opposite. Never seen that before, at least not to any noticeable extent. Laps that would normally be about 155-156 mph were clocking in around 133-134.



  • @Ryan-Yates It was just happening to me too


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