@Scott-Przybylski the bitbucket site is pretty cool, we can see there are lots of things to work on :)
Not to add to the pile....but the past couple time's we've been running 4-5 player heats there seems to be an issue with the server clock, this is really only an issue during the starting procedure as the clock will jump up randomly (i.e. counts to 26 seconds then jumps back to 29 seconds). Is this due to a latency or ping issue? Is the server trying to stay synced with the player(s) who have slower pings? Haven't seen this before, but we haven't had a starting clock in game either...When trying to nail the start, we have seen weird things happen such as the lap counter indicating a clean start but the clock not timing your lap or vice versa.
Also, when this is occurring we tend to see much faster lap times, thus the new phrase 'the server is hot' :)
Thanks again for all you are doing, the game is awesome and looks like it will be even more so in the near future