Merry Christmas! HydroSim v0.4.0.2


  • registered-users

    @CanYouFoush Yeah, I'll probably try and setup a test race soon. Still trying to sort out some bugs. Just fixed the driver list sorting when the race session starts.

    Since I have several replays now with multiple drivers, I was going to play with making the camera try to frame other boats near the targeted boat.



  • From what I've played all that is missing for racing is roostertail physics. Other than that it seems fantastic and I think racing could start.



  • @Scott-Przybylski this update is fantastic, the tweaks you've made to the physics make it much more realistic and the graphics are beautiful. The roostertail physics are the only major thing remaining, but the game is perfectly playable and tons of fun as it stands. Had a blast today running 3 and 4 boat heats!

    One minor thing, is there a way to add the clock when looking at replays of race mode?

    Thanks so much for the awesome Christmas present : )


  • registered-users

    Yeah, that's a good idea, I'll look into putting the clock on race replays.

    Here's an updated video I made from a replay of a race with @CanYouFoush and @kbest45 earlier today.

    Showing off new Chopper and Blimp cameras along with camera auto focusing on nearby boats.



  • Awesome! I'm assuming the prediction for the online is still a bit off? I never slid through your roostertail like that lol


  • registered-users

    @Scott-Przybylski said in Merry Christmas! HydroSim v0.4.0.2:

    boat

    Wow, you already have the clock and lap counter working too!


  • registered-users

    @CanYouFoush Yeah, its probably still off, I have some ideas to make it better. One would be to send the throttle/rudder/canard inputs at a higher rate.

    The other problem is that the latency compensation is just integrating a new position in a straight line from the current position. I think the way rFactor accounted for this was by using the center line of the race track to predict when the vehicle is going to potentially start turning. The 2nd option is to use a hermite spline to interpolate the new position which takes velocity into account.



  • @Scott-Przybylski That would probably help. We did more races earlier today. I think we had a couple 4 boat heats.



  • @Scott-Przybylski this looks awesome!


  • registered-users

    @CanYouFoush I started playing around with roostertail physics last night. I got it so it uses the upward and downward velocities from the roostertail, so if you hit the rear of the roostertail it will apply a downward force. If you hit the front of the roostertail, it will apply an upward force. Still needs quite a bit of tweaking, I should also have it apply a drag force to slow the boat down a bit.



  • @Scott-Przybylski At some point do you plan on having support for an eyefinity (or other) type setup with multiple monitors? Not sure what this entails...but it sure would be awesome to have a 3 monitor setup with the two sides being the look left and look right views.

    As far as the roostertail physics, down the road it would be cool to have an option in the settings with a possibility of flameout from crossing through a roostertail, something you could toggle on/off for a given race.


  • registered-users

    @kbest45 Yes, at some point. Usually this requires rendering 3 separate cameras at different angles, 1 for each monitor basically. You'd probably need a pretty beefy graphics card.

    Yep, I was thinking the same thing, would be cool if you could get washed down by the roostertail and need to restart the engine.



  • @Scott-Przybylski Sweet! Do you think you will you add the water effect on the screen when you go through the roostertail? (Like the one when you blow over.)


  • registered-users

    @CanYouFoush Possibly, I'm not sure how to enable it manually at the moment.


  • registered-users

    Playing with roostertail physics and spray effects on camera:



  • @Scott-Przybylski Awesome! Those water effects look really cool!



  • Very cool! Love everything about these physics. I'm thinking this game will be a big hit once everything is perfected. Can't wait when other classes are added in and leagues start forming :)



  • Will there ever be a way to turn up steering sensitivity? I have to turn my Logitech wheel more than 180 degrees to make it around the corner and I can't turn up the sensitivity any more through the driver. I'm not the only one with the problem.



  • So I noticed this glitch happens every now and then in the current version when there are multiple boats on the course (excuse the crap quality)

    0_1515195006569_hydroglitch.jpg

    This "white rectangular" blob pops up every now and then whenever more people pop up in the server. Sometimes It'll go away after a few races, other times it will never disappear.



  • @Scott-Przybylski so we ran quite a few heats tonight with 3, 4, and 5 people and noticed a couple things.

    -it seems that the 0.4.0.1 version is much less buggy for some reason, I didn't experience any of the issues below when playing with that version and @CanYouFoush noticed the same.

    1. cowling rendering as a rectangle like @PeytonHopp showed above, as well as glitches in the overall skin

    2. sometimes when a race starts not everyone will make it into the same instance, the person will just be running by themselves and maybe see a glitched boat somewhere, this happened to me the other day and a couple people today.

    3. don't think anyone else has had the issue, but nicks controls keep changing mid race, so his camera will be facing left or behind all of a sudden...not sure if this is a game bug or not. I've noticed i sometimes have to go back and reset the controls a few times before

    1. when you are sitting in the race lobby the race members text appears to be cycling (really fast) here is a quick video


Log in to reply
 

Looks like your connection to Unlimited Hydroplane League was lost, please wait while we try to reconnect.