HydroSim Physics testing v0.6.1.0
-
I know the wing is in the neutral position. And you invert the wing to give more lift through the turn. and I know that the skid fin hooks the boat up to turn. I agree it's a little touchy on the lift but more challenging. There's a real fine line to find though in sim I'm sure. Let's hope that whatever Scott comes up with it's what everyone is comfortable with and can be fast and competitive and doesn't allow for Wheelies......The more realistic the better.
-
@jeffdewalt wing should be in lift not neutral
-
That's what I meant to say Tyler. I apologize for the incorrect terminology. I was answering the post at work and I had a brain fart for words. meant to say lift not neutral.
-
@Scott-Przybylski said in HydroSim Physics testing v0.6.1.0-p4:
v0.6.1.0-p4
v0.6.1.0-p4:
I like the direction it's going. I can't speak to the realism, but it seems more fun to drive. It's a little more forgiving and drivable, until you get to the edge, and then it's insta-flip and you're dead.
Would it be possible to get some more down angle range on the canard? It seems like we have lots of lift, but when I push the control all the way down, the wing is just at neutral or a little past.
I think in unlimiteds they do need to settle the nose down before a turn. You can hear them talking about that on the radio.
Turns still feel way too 'skidded' to me. These boats carve their turns, don't they?
-
@craigmont Maybe eventually we could set our own canard range!
-
@PeytonHopp Peyton FYI, on the Unlimiteds and GP's the pivot point of the front wing is about 1/3 of the way from the front of the wing to the rear edge of the wing Jerry Hopp. Just found this web site again, been maybe 10 years ago??? Re-Registered.
-
Update up! Merry Christmas!
-
Feature request: A way to rename and delete replay files in-game.
-
@craigmont Yeah, that's a great suggestion, also a way to disable automatic saving of each session type.
-
Feature request- sort the boats into folders in the game drop-down menu and have the selected boat persist
-
Updated to v0.6.1.0-p10, I've also just updated the link on the downloads page to point to this version.
I think this will be the last -p## version for now, will go back to just updating the normal version numbers. There will likely be some more changes to the physics, but since there isn't a racing season going on right now, I don't think it's necessary to keep 2 separate versions of the game.
-
This last update should fix the migrating buoy anchors.
-
Feature Request - Ability to map toggle cockpit view to a controller button instead of just the keyboard
-
Feature Request - ability to map the boat reset button on the controller
-
Feature having a map course in the top corner of the screen
-
Feature request- see the standings and penalty list while driving in a race session
-
Thanks for the suggestions. I've added them to my issue list.
Ability to re-map all of the available controls will be in the next update.