Navigation

    Unlimited Hydroplane League

    • Register
    • Login
    • Search
    • HydroSim
    • Setup Guide
    • SNHL
    • Servers
    • Categories
    • Users
    • Search
    1. Home
    2. Scott Przybylski
    S
    • Profile
    • Following 0
    • Followers 11
    • Topics 41
    • Posts 272
    • Best 38
    • Groups 1

    Scott Przybylski

    @Scott Przybylski

    44
    Reputation
    6273
    Profile views
    272
    Posts
    11
    Followers
    0
    Following
    Joined Last Online
    Website www.uhlhydroplanes.com Location La Mesa, CA

    Scott Przybylski Follow
    administrators

    Best posts made by Scott Przybylski

    • RE: HydroSim Paint Scheme Dropbox

      For those that don't know, you can place these into:

      HydroSim_Data\StreamingAssets\Teams
      
      posted in General Discussion
      S
      Scott Przybylski
    • RE: HydroSim Exhibition Race 9/1

      I'm a maybe, gonna have a baby between now and then!

      posted in General Discussion
      S
      Scott Przybylski
    • RE: Ideas for future additions

      @TinyBeard That's an interesting idea. I'll look into making that an option.

      posted in General Discussion
      S
      Scott Przybylski
    • RE: How do I make a dedicated server?

      The server is currently hardcoded to use port 25144 on both TCP and UDP. If you want other people to be able to connect to the server on the open internet, you will need to open the port on your firewall. If you're behind a router, which is likely, you'll need to login to the router and forward the port to your computer running the server.

      I updated the HydroSim page to mention this.

      In order for people to connect, they'll need your IP address to put into the Join input field.

      I plan on making a master server list, but haven't gotten around to it yet, hopefully soon.

      posted in Support
      S
      Scott Przybylski
    • SNHL Season 3 - Results Spreadsheets

      SNHL Div 1 Results

      SNHL Div 2 Results

      posted in Leagues
      S
      Scott Przybylski
    • HydroSim Alpha v0.5.2.2

      v0.5.2.2

      Fixed:

      • Start / Finish line wasn't lined up with the buoys at Tri-Cities
      • Reduced downward force from roostertails.

      v0.5.2.1

      Fixed:

      • There was an issue with the dedicated server in the previous release that has been fixed.

      v0.5.2.0

      Added:

      • Detroit race course
      • Tri Cities race course

      Updated:

      • Upgraded Unity to 2018.2

      Fixed:

      • OpenGL shader isses on Linux and Mac.

      I'm putting the Mac build up, however it may not work properly, I've been having issues getting the water to show up at all in standalone builds. Mac build also doesn't support how boat wakes are rendered.

      Download HydroSim

      posted in Announcements
      S
      Scott Przybylski
    • RE: Happy 4th of July! HydroSim Alpha v0.5.1.0

      @jeffdewalt Yeah I made the water a bit rougher. Eventually I'll make it so the water conditions can be changed.

      @PeytonHopp I haven't had any audio glitches. I wonder if it has something to do with the trees coming into view on the back straight. Detroit will probably be the next course.

      posted in Announcements
      S
      Scott Przybylski
    • Happy 4th of July! HydroSim Alpha v0.5.1.0

      Happy 4th of July! An update is finally here!

      v0.5.1.0

      Updates:

      • New replay menu that has boat / camera selectors and current time.
      • Added loading / transition screens.
      • Add support for loading other race courses.
        • Added course selection menu to the main menu.
        • Added course selection to server admin menu.
      • Added Guntersville course.
      • Made performance optimizations.
      • Added more detail to San Diego.
        • Terrain now uses MicroSplat materials / shaders. Also using new textures.
        • Using EasyRoads Asset for creating roads / bridges.
      • Added some more boats to choose from.

      Fixed

      • Fixed bugs with leaving the server and re-connecting without restarting the game.
      • More dedicated server fixes (still trying to get the timing issues sorted out).
      • Various other bug fixes.

      Download HydroSim v0.5.1.0 (Windows)

      Newer build available here

      posted in Announcements
      S
      Scott Przybylski
    • RE: HydroSim Alpha v0.5.0.3

      0_1530076249576_guntersville.png

      Working on the Guntersville course. Need to fix a couple bugs with course loading, hopefully an update soon.

      The pits are really far away from the course, I'll probably need to implement a course map, otherwise its easy to get lost, haha.

      posted in Announcements
      S
      Scott Przybylski
    • RE: HydroSim Alpha v0.5.0.3

      Another update, been working on the Mission Bay course some more:

      0_1527020384588_new_bridge.png

      I'm also currently working on scene transitions/loading screens and plan to get course selection/changing done before the next update.

      posted in Announcements
      S
      Scott Przybylski

    Latest posts made by Scott Przybylski

    • RE: Does hydrosim work with steamVR headsets?

      @chrisv Oh, I think you messaged me on discord.

      Currently the OpenXR implementation isn't working, I need to try and sort it out. Only the Oculus VR is working right now.

      posted in Support
      S
      Scott Przybylski
    • RE: servers

      @unleashed-super No clue, I heard second hand that someone was having issues getting a server working, I'm just assuming it's the same person.

      posted in Support
      S
      Scott Przybylski
    • RE: servers

      @unleashed-super I don't think so, he was having technical difficulties setting up the server.

      posted in Support
      S
      Scott Przybylski
    • RE: boat size

      @unleashed-super The Unlimited is about 30ft and the GP around 26ft

      posted in General Discussion
      S
      Scott Przybylski
    • RE: Force Feedback Progress?

      Yeah, those folders are hidden by default. However you can just copy/paste the path I posted into the File Explorer address bar as well.

      posted in Support
      S
      Scott Przybylski
    • RE: Unity error code

      @phillip99665 You'll need to give me more information for me to be able to help. What was the error? Did the game crash?

      posted in Support
      S
      Scott Przybylski
    • RE: how is vr suppose to look

      @unleashed-super what do you mean by a box?

      VR has only been tested with an Oculus Rift. The VR/XR support is not great in Unity, newer headsets don't seem to work well or at all with the Unity version that I'm using.

      posted in Support
      S
      Scott Przybylski
    • RE: new boat classes

      @nelliott The updated version is not released yet. If you want early access, you can sign up to the Patreon.

      posted in Support
      S
      Scott Przybylski
    • RE: Force Feedback Progress?

      @nelliott What wheel are you using? I'm just using DirectInput to drive the force feedback, so it should "just work" with any wheel. However, often times there seems to be issues with certain wheels. I only have a Fanatec wheel to test with.

      I saw your other post, sounds like you're using a VRS Direct Force WheelBase, I have no experience with those.

      Can you send me the Player.log file that gets stored in C:\Users\%username%\AppData\LocalLow\HydroSim\HydroSim?

      posted in Support
      S
      Scott Przybylski
    • RE: Boost Button

      @unleashed-super Probably still far away, will likely focus on new Modern Unlimited models before Vintage

      posted in Support
      S
      Scott Przybylski